Monday, 30 April 2012

Soccer (NES / Famicom)

I remember looking at some of those early NES games where the art on the cartridge was just some pixels from the game itself.  Very simple, and it came far before pixel art ever became popular.  It was pretty neat, and Soccer was one of those simple games.  And boy was it simple.  Looking at it now, players moved painfully slow, it was a miracle to pass or shoot the ball, and actually scoring took some serious work.

Soccer title screenSelecting a team
Starting a match
Britain gets a throw in
The goalkeeper catches the ball

Sunday, 29 April 2012

Axelay (SNES / Super Famicom)

This is probably one of my favorite of the lesser known shoot 'em ups to come out on the SNES.  For it's time, Axelay had some amazing graphics as it showed off what the console could do.  Bosses in particularly looked amazing.  Part vertical, part horizontal shooter, players could cycle between three weapon types and launch missiles at enemies.  All in all it was a very good looking, fun shmup well worth trying out.

Axelay title screen
Weapons select screen
First level
Mini boss
First level boss
Side scrolling now
Lots of little cannons on this level
Use big guns on these guys
Second level boss

Saturday, 28 April 2012

Vice - Project Doom (NES / Famicom)

While Bayou Billy may get the most attention for combining a bunch of different genres in a single game on the NES, there were other titles that also did this.  One of my favorite of the bunch was Vice: Project Doom where you played some mysterious guy fighting a mysterious enemy.  The game had driving, shooting, and side-scrolling action.  Stick that in your pipe and smoke it, Konami.

Vice Project Doom title screen
A driving stage
Old fashioned cut scene
Action time
Don't touch the electricity
Heading towards a boss
It's a boss
High tech level
A shooting levelOnward to South America

Extra Innings (SNES / Super Famicom)

One of the things I miss most about 8 and 16-bit baseball games were how cute so many of them were.  Nowadays it's all serious business with major leaguers everywhere.  Gone are the days of the colorful uniforms, cartoony players, and cheerful background music. Extra Innings is one of those games that regularly reminds me of those times, and how much I miss them.  Interestingly, it's also a game from Sony before they came out with the PlayStation, and were making games for other systems.

Extra Innings title screen
Mode select screen
Time to choose a statium
The game is under way
One of my fielders at work
No score after one inning

Friday, 27 April 2012

Afterburner II (Genesis / Mega Drive)

The Afterburner games were some of the earliest examples that I remember of an arcade game that seemed more like an amusement part ride.  The units for them could sometimes be gigantic with their cockpit-like set up.  Granted the home experience wasn't quite as bombastic, but Afterburner II on the Genesis was pretty darn fun.  Looking back it seems strange that your machine guns were constantly firing, and players were pretty much just dodging enemy missiles while shooting their own.  I guess gamers at the time were to busy thinking, "I'm flying a jet plane!" to think about some of the more nonsensical aspects of the game.

Afterburner II title screen
Fighting over water
Desert fight
Refueling
Night fighting
Going down
Above the clouds

Pineapple Smash Crew (PC)

I'm always up for a game with randomly generated dungeons.  Most of the titles that I play that are like this tend to be fantasy RPG in nature.  However, one exception to this that I came across not so long ago was Pineapple Smash Crew, which is a fast-paced action shooter featuring randomly generated levels.  There are still RPG elements to be had, as your squad can level up over time, though they tend to die and get replaced quite often.  The game also seems to be mildly obsessed with giving you hand grenades to play with.

Pineapple Smash Crew title screen
There are many explosions in this game
Choose a mission
Setting out on a mission
Returning from a mission

Thursday, 26 April 2012

G. Darius (PlayStation)

Okay, so today we'll be transitioning from a shoot 'em up featuring dragons to a shoot 'em up featuring fish.  The Darius series has always been one of the core franchises in the world of shmups in no small part because of all the fish in it, but there are also some other neat elements to them, not the least of which is the branching paths players can take after each level.  It just adds so much replay value to the game, and G. Darius is no exception to this.  It's also got some nice polygonal visuals, a decent soundtrack, and you can take control of enemy ships and use their weapons as your own.  Good times. =)

G Darius title screen
Opening cut scene from G Darius
First level of G Darius
Fighting under water
First boss in G Darius
Off to the next level
Sometimes you change the direction in which you are fighting in this game
A very large boss
Space mushroom level