Showing posts with label Shoot 'em Up. Show all posts
Showing posts with label Shoot 'em Up. Show all posts

Tuesday, 1 May 2012

Atomic Robo Kid (Genesis / Mega Drive)

While it's tempting to look at this game as some sort of side-scrolling action title, players spend most of their time flying around, so Atomic Robo Kid feels a lot more like a shmup.  The game has a very nice art style, some huge bosses, and can be quite difficult.  Expect to die a lot with little warning, and to have to learn a lot of enemy placements in a hurry in order to progress in this game.

Atomic Robo Kid title screen
The first level
Level two
Nice colors on this level
The first boss
A duel with another robo kid

Sunday, 29 April 2012

Axelay (SNES / Super Famicom)

This is probably one of my favorite of the lesser known shoot 'em ups to come out on the SNES.  For it's time, Axelay had some amazing graphics as it showed off what the console could do.  Bosses in particularly looked amazing.  Part vertical, part horizontal shooter, players could cycle between three weapon types and launch missiles at enemies.  All in all it was a very good looking, fun shmup well worth trying out.

Axelay title screen
Weapons select screen
First level
Mini boss
First level boss
Side scrolling now
Lots of little cannons on this level
Use big guns on these guys
Second level boss

Friday, 27 April 2012

Afterburner II (Genesis / Mega Drive)

The Afterburner games were some of the earliest examples that I remember of an arcade game that seemed more like an amusement part ride.  The units for them could sometimes be gigantic with their cockpit-like set up.  Granted the home experience wasn't quite as bombastic, but Afterburner II on the Genesis was pretty darn fun.  Looking back it seems strange that your machine guns were constantly firing, and players were pretty much just dodging enemy missiles while shooting their own.  I guess gamers at the time were to busy thinking, "I'm flying a jet plane!" to think about some of the more nonsensical aspects of the game.

Afterburner II title screen
Fighting over water
Desert fight
Refueling
Night fighting
Going down
Above the clouds

Thursday, 26 April 2012

G. Darius (PlayStation)

Okay, so today we'll be transitioning from a shoot 'em up featuring dragons to a shoot 'em up featuring fish.  The Darius series has always been one of the core franchises in the world of shmups in no small part because of all the fish in it, but there are also some other neat elements to them, not the least of which is the branching paths players can take after each level.  It just adds so much replay value to the game, and G. Darius is no exception to this.  It's also got some nice polygonal visuals, a decent soundtrack, and you can take control of enemy ships and use their weapons as your own.  Good times. =)

G Darius title screen
Opening cut scene from G Darius
First level of G Darius
Fighting under water
First boss in G Darius
Off to the next level
Sometimes you change the direction in which you are fighting in this game
A very large boss
Space mushroom level

Dragon Spirit (TurboGrafx-16 / PC Engine)

Long before series like Panzer Dragoon had us flying around on dragons fighting evil, there were games like Dragon Spirit challenging us with this.  It's a solid little shmup with decent controls, and cool power-ups.  As opposed to the traditional combination of regular attacks and super bombs found in other games in the genre, here you had air attacks and ground attacks, and had to make good use of both in order to succeed.  Boss fights were pretty tough, as was the game as a whole because once you ran out of lives it was game over with no continues.

Dragon Spirit title screen for the TurboGrafx-16
Starting the first area
My dragon has an extra head now
The first boss
Super powered-up attacks
On to the second area of the game
There are a lot of lava balls to dodge here

Tuesday, 24 April 2012

Raiden IV (Xbox 360)

Going with back to back shoot 'em ups today with some pics of Raiden IV tonight.  I don't think I'll be making a habit of putting up picks for current gen consoles because it's a royal pain in the behind to do with my current setup.  Maybe every now and then, but that's about it.  Anyway, this game is pretty decent fun.  Good controls, plenty of enemies to blow up.  I wouldn't go so far as to call it a bullet hell shooter, but things can get pretty hectic at times.  It is kind of annoying that the other ships are hidden behind DLC, though.

Raiden IV Title Screen
Fifth stage of Raiden IV
First stage of Raiden IV
Fighting a boss
Curly lightning shot

Satazius (PC)

I like the games that come out of the doujin scene, so I've been quite happy to see companies like Carpe Fulgur, Rockin' Android, and NyuMedia translating these games for a Western release.  One such game is Satazius, which is very much a homage to the Gradius series.  It has a nice 16-bit visual style, good music, well laid out levels, and solid controls.  If you like old school non-bullet hell shmups, I recommend checking it out. =)

Satazius title screen
Fighting a boss
Asteroid belt
Weapons select screen
First level of Satazius
Molten lava level

Monday, 23 April 2012

Elemental Master (Genesis / Mega Drive)

Back in the early 90s, it seemed like every issue of EGM had a bunch of ads for games by Renovations.  El Viento, Gaiares, and Master of Monsters all featured prominently, but one game that always struck me as being kind of neat was Elemental Master.  It was basically a shmup, but had the walking around like qualities of Ikari Warriors with the ability to shoot forward and back.  The game moved at a nice pace too.  It's certainly an often times forgotten game on the Genesis, but well worth playing.

Elemental Master Title Screen
Grassy level
Charred helscape level
Fighting a boss
Anime intro
Watery level
Fire and brimstone level