Good old anime that pits a typical high school girl that just wants to live a normal high school life against a world full of magic, fantasy, and evil. Valis was one such game to do this on the Genesis, and arguably the most popular one to do so. Tight controls, interesting enemies, and this anime-inspired theme were prevalent throughout the game as Yuko attempted to fulfill her destiny as the Valis warrior.
Saturday, 5 May 2012
Friday, 4 May 2012
Thexder (NES / Famicom)
It's always interesting to look back at the early days of Squaresoft when Final Fantasy wasn't even a twinkle in its creators' eyes, and the company was making all sorts of different games. One of these early works was Thexder on the NES. Players took control of a robot that could transform into a plane, navigating from one level to the next, blowing up whatever stood in their way. It was simple fun with a bit of exploration tossed in.
Labels:
Game Arts,
Games of 1985,
NES / Famicom,
Run and Gun,
Square-Enix
Thursday, 3 May 2012
Rage Racer (PlayStation)
It's a real toss up for me as to which Ridge Racer game I like the best. My opinion tends to seesaw between Rage Racer and R4. As polished as the latter is, and as fantastic of a soundtrack as it may have, I still find myself playing the former more. Between the track designs, and the cars, it has an appeal that is hard to quantify.
Wednesday, 2 May 2012
The Punisher (Genesis / Mega Drive)
Games based on comic books were were pretty hit and miss during the 8-bit and 16-bit eras. Batman games were generally pretty good, X-Men not so much. For me, The Punisher was decent, but not spectacular. The game was typical beat 'em up fair, but it was a distraction for my friends and I after we got bored of the Streets of Rage games but still wanted something similar to play.
Labels:
Beat 'em Up,
Capcom,
Games of 1994,
Genesis / Mega Drive
Tuesday, 1 May 2012
Atomic Robo Kid (Genesis / Mega Drive)
While it's tempting to look at this game as some sort of side-scrolling action title, players spend most of their time flying around, so Atomic Robo Kid feels a lot more like a shmup. The game has a very nice art style, some huge bosses, and can be quite difficult. Expect to die a lot with little warning, and to have to learn a lot of enemy placements in a hurry in order to progress in this game.
Labels:
Games of 1990,
Genesis / Mega Drive,
Shoot 'em Up,
Treco,
UPL
Monday, 30 April 2012
Soccer (NES / Famicom)
I remember looking at some of those early NES games where the art on the cartridge was just some pixels from the game itself. Very simple, and it came far before pixel art ever became popular. It was pretty neat, and Soccer was one of those simple games. And boy was it simple. Looking at it now, players moved painfully slow, it was a miracle to pass or shoot the ball, and actually scoring took some serious work.
Labels:
Games of 1987,
Intelligent Systems,
NES / Famicom,
Nintendo,
Soccer
Sunday, 29 April 2012
Axelay (SNES / Super Famicom)
This is probably one of my favorite of the lesser known shoot 'em ups to come out on the SNES. For it's time, Axelay had some amazing graphics as it showed off what the console could do. Bosses in particularly looked amazing. Part vertical, part horizontal shooter, players could cycle between three weapon types and launch missiles at enemies. All in all it was a very good looking, fun shmup well worth trying out.
Labels:
Games of 1992,
Konami,
Shoot 'em Up,
SNES / Super Famicom
Saturday, 28 April 2012
Vice - Project Doom (NES / Famicom)
While Bayou Billy may get the most attention for combining a bunch of different genres in a single game on the NES, there were other titles that also did this. One of my favorite of the bunch was Vice: Project Doom where you played some mysterious guy fighting a mysterious enemy. The game had driving, shooting, and side-scrolling action. Stick that in your pipe and smoke it, Konami.
Labels:
Action,
Driving,
Games of 1991,
NES / Famicom,
Sammy,
Shooter
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